Hello world! My name is,

ANJOLIE CUMMINS

also known as Jo

01 about me
I'm Jo — a Software Engineer passionate about turning ideas into solutions.

Hi there! I graduated in May 2024 from Utah Tech University with a B.S. in Software Engineering. I earned an approximate major GPA of 3.8 and a strong passion for solving complex problems through technology. Born and raised in St. George, Utah, I spend my free time snowboarding, hiking, and diving into YouTube rabbit holes to keep learning.

Professionally, I’ve contributed to projects in Revenue Operations, virtual reality, and backend automation. At beatBread, I enhance B2B/B2C sales pipelines and CRM systems to optimize client relationships. I’ve also built immersive virtual physics labs in Unity using C#, and automated ETL workflows with Python and Prefect.

My technical toolkit includes: Swift, Python, SQL, C#, C++, C, JavaScript (and frameworks), HTML/CSS, MongoDB, PostgresDB, AWS, GitHub, API integration, CRM tools, SEO, UI/UX design, Agile methodologies, and both backend and frontend development. I’m also experienced in object-oriented programming and client-server architecture.

I’m driven by curiosity, creativity, and a desire to build software that makes a difference. This site highlights some of the work I’ve done so far—thanks for stopping by!

02 experience
beatBread, Junior Product Engineer
November 2024 - Present
  • Pioneered beatBread's Revenue Operations by carrying out new features to increase sales pipeline while collaborating closely with the sales-team
  • Rehabilitated sales process to easily establish new campaigns, scout potential leads, and improve B2B and B2C relationships
  • Spearheaded software support for the Operations team, optimizing automated workflows by enhancing underwriting processes by leveraging CRM Tools



Utah Tech University, VR Software Developer
August 2023 - Present
  • Developed interactive and immersive virtual labs using Unity and C# to enhance the learning experience for online physics students at the university.
  • Created realistic 3D environments and simulations, accurately representing physics concepts and experiments, making complex theories more accessible.
  • Conducted rigorous testing and debugging to ensure the stability and functionality of virtual labs on various VR platforms, providing a seamless user experience.



Interos, Software Engineer Intern (Summer)
June 2023 - August 2023
  • Utilized Python to write custom scripts for automating SQL commands, enhancing efficiency and dataflow accuracy.
  • Leveraged orchestration tools such as Prefect to schedule, monitor, and manage ETL workflows, ensuring timely execution and data integrity.
  • Improved data quality and consistency by identifying and addressing data anomalies, errors, and inconsistencies within the ETL pipelines.



03 projects

C++ Fractal Visualizer (available upon request)

VR Physics Lab - C# & Unity (work project)

Asteroids Pygame (available upon request)

AWS - Credit Card Processing Cloud Platform (May 2024)